I-invertebrata as an android-based learning media for molluscs, arthropods, and echinoderms identification and its influence on students' motivation

Arindra Trisna Widiansyah, Sri Endah Indriwati, Munzil Munzil, Ahmad Fauzi

Abstract


In Zoology course, students often have difficulty to identify several invertebrates. Android-based learning media is currently an alternative way of solving some problems during the learning process. Therefore, android-based learning media that assist students to identify invertebrates was developed in this study. This research method used to research and development model (R&D) developed by Borg and Gall (1983) that consisting 10 steps, that are research and data collection; planning the educational product; developing the product's preliminary form; initial field testing; the first revision of main product; main field testing; operational product revision; operational field testing; final product revision; and dissemination. The validation results from the material expert I, material expert II, and media experts were 96.6%; 94.3%; and 94.7%, respectively.  That results concluded I-Invertebrata was feasible for use in learning but requires minor revision. Furthermore, the results of quasi-experimental research that was analyzed by using analysis of covariance test showed the learning motivation of students who use I-Invertebrata is significantly higher than students who do not use I-Invertebrata.


Keywords


I-Invertebrata, Invertebrate Zoology, learning motivation

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References


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DOI: https://doi.org/10.22219/jpbi.v4i1.5476

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