SUHARTI, P.; ASYARI, A.; WIKANTA, W. Augmented reality integrated education game using problem-based learning model to improve critical thinking skills. Research and Development in Education (RaDEn), [S. l.], v. 4, n. 1, p. 320–336, 2024. DOI: 10.22219/raden.v4i1.32026. Disponível em: https://ejournal.umm.ac.id/index.php/raden/article/view/32026. Acesso em: 30 jun. 2024.