ABBASSYAKHRIN, A.; SETYOSARI, P.; ZUBAIDAH, S.; SULTON, S. Gamification and academic ability impact on students’ meta-cognition and critical thinking skills. Research and Development in Education (RaDEn), [S. l.], v. 4, n. 1, p. 127–137, 2024. DOI: 10.22219/raden.v4i1.32126. Disponível em: https://ejournal.umm.ac.id/index.php/raden/article/view/32126. Acesso em: 22 nov. 2024.