Efektivitas permainan monopoli untuk meningkatkan pengetahuan tentang budaya Sulawesi Selatan pada siswa di Runiah School
DOI:
https://doi.org/10.22219/altruis.v3i4.23452Keywords:
Cultural knowledge, Monopoly gameAbstract
Monopoly game is a game specially modified to be used as a learning medium. The use of games as learning media is used to make students interested and happy to learn. The purpose of implementing this monopoly game is to introduce the culture in South Sulawesi to students at Runiah School. The cultural monopoly game was played by 4 fifth-grader at Runiah School. The results obtained from the implementation of the cultural monopoly game show that the cultural monopoly game helps significantly increase students' understanding of culture in South Sulawesi.
Downloads
References
Ardhani, A. D., Ilhamdi, M. L., & Istiningsih, S. (2021). pengembangan media pembelajaran berbasis permainan monopoli pada pelajaran IPA. Jurnal Pijar Mipa, 16(2), 170–175. https://doi.org/10.29303/jpm.v16i2.2446
Davidi, E. I. N. (2018). Permainan monopoli berbasis problem-based learning untuk meningkatkan keterampilan berpikir kritis. Jurnal Pendidikan Dan Kebudayaan Missio, 10(10), 59–69.
Desyawati, K., Goreti, M., Kristiantari, R., Agung, G., & Negara, O. (2021). Media permainan monopoli berbasis problem based learning pada pembelajaran tematik di sekolah dasar. Jurnal Pengabdian dan Pengembangan Pendidikan, 5(2), 168–174. https://doi.org/10.23887/jppp.v5i2.32466
Enjelina, W., Ningrum, A. F., & Erda, Z. (2020). Pengaruh modifikasi permainan monopoli terhadap pengetahuan dan sikap siswa mengenai keamanan makanan jajanan. Jurnal Kesehatan Masyarakat Indonesia, 15(1), 29. https://doi.org/10.26714/jkmi.15.1.2020.29-34
Hidayat, A., & Muhajir. (2015). Pengembangan Permainan Monopoli Sebagai Media Pembelajaran Batik Kelas V Sd Siti Aminah Surabaya. Jurnal Seni Rupa 3, 218–226.
Kurniawati, E. (2021). Penerapan media pembelajaran berbasis permainan monopoli untuk meningkatkan prestasi belajar PPKn. Pedagogi : Jurnal Pendidikan Dan Pembelajaran, 1(1), 1–5. https://doi.org/10.56393/pedagogi.v1i1.74
Mahesti, G., & Koeswanti, H. (2021). Pengembangan media pembelajaran permainan monopoli asean untuk meningkatkan hasil belajar tema 1 selamatkan makhluk hidup pada siswa kelas 6 sekolah dasar. MIMBAR PGSD Undiksha, 9(1), 30. https://doi.org/10.23887/jjpgsd.v9i1.33586
Masnarati, C. (2020). Penerapan permainan monopoli dengan pembelajaran IPS pada peserta didik di sekolah dasar. Jurnal Edukasi Nonformal, 53(9), 1689–1699.
Sihotang, N. (2022). Penerapan Permainan Monopoli dalam Meningkatkan Minat Belajar Siswa SD. Senkim: Seminar Nasional Karya Ilmiah Multidisiplin , 2(1), 60–67.
Suprapto, A. N. (2013). Permainan monopoli sebagai media untuk meningkatkan minat belajar tata boga di SMA. Jurnal Ilmiah Guru Caraka Olah Pikir Edukatif, 0(1), 37–43. https://doi.org/10.21831/jig cope.v0i1.2963
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Sri Rindayani, Thesa Aulia Pandung Radha, Yusuf Muhammad Nur, Sri Rahayu , Sri Wahyuni Salman, Eva Meizara Puspita Dewi
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish in Altruis agree to the following terms:
- For all articles published in Altruis, copyright is retained by the authors. Authors give permission to the publisher to announce the work with conditions. When the manuscript is accepted for publication, the authors agree to automatic transfer of the publishing right to the publisher.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.