PROFICIENT IN ENGLISH WITH ADVANCED VOCABULARY USING GAME-BASED LEARNING: NARRATIVE CROSSWORD PUZZLE

Authors

  • Yulia Wahyuningsih Universitas Muhammadiyah Lampung
  • Carla Maretha

DOI:

https://doi.org/10.22219/celtic.v11i2.35510

Abstract

This research investigates the effectiveness of using Narrative Crossword Puzzles for learning advanced English vocabulary in the Society 5.0 era and how this method can enhance students' mastery of advanced vocabulary. This study demonstrates that the Game-Based Learning: Narrative Crossword Puzzle strategy significantly improves advanced English vocabulary learning. This research applied qualitative methods and an experimental quasi-technique with a statistical approach to analyze the data. The rejection of the null hypothesis confirms a substantial difference between pre-test and post-test results, indicating that the student's learning outcomes increased notably after implementing this strategy. The findings support the effectiveness of game-based learning, particularly narrative crossword puzzles, in enhancing student engagement and making the learning process more enjoyable and effective in educational contexts.

Downloads

Download data is not yet available.

References

Aminatun, D., & Oktaviani, L. (2019). Using “memrise” to boost english for business vocabulary mastery: Students’viewpoint. The 3rd Indonesian International Conference on Linguistics, Language Teaching, Literature and Culture, 1–10.

Arung, F., Murthado, F., & Boeriswati, E. (2023). Merdeka belajar: The real learning needs of students, teachers, and institutions related to demands for independent learning innovation. Indonesian Journal on Learning and Advanced Education (IJOLAE), 5(2). https://doi.org/10.23917/ijolae.v5i2.20370

British Council. (2021). Understand your English level. British Council. https://learnenglish.britishcouncil.org/english-levels/understand-yourenglish-level

Chemir, S., & Kitila, T. (2022). English for academic purposes learners’needs analysis:

Language difficulties encountered by university students in ethiopia. Celtic: A Journal of Culture, English Language Teaching, Literature and Linguistics, 9(1), 97–119. https://doi.org/10.22219/celtic.v9i1.20646

Chen, S., Li, C., & Z. (2022). On the core competencies of foreign language programs in the age of globalization. International Journal of Education and Teaching Research, 99.

Collier, V. P., & Thomas, W. P. (2017). Validating the power of bilingual schooling: Thirty-two years of large-scale, longitudinal research. Annual Review of Applied Linguistics, 37, 203–217. https://doi.org/10.1017/S0267190517000034

DiCerbo, P. A., Anstrom, K. A., Baker, L. L., & R. (2014). A review of the Literature on teaching academic english to english language learners. Review of Educational Research, 84(3), 446–482. https://doi.org/https://doi.org/10.3102/0034654314532695

Ernati YPFH. (2018). Teaching vocabulary by using crossword puzzle. 5, 188–94.

Foxman, M. (2015). Play the news: Fun and games in digital journalism. Columbia Journalism School.

Fukuyama, M. (2018). Society 5.0: Aiming for a new human-centered society. Japan Spotlight, 27(5), 47–50.

Gottfredson, D. C., Cook, T. D., Gardner, F. E., Gorman-Smith, D., Howe, G. W., Sandler, I. N., & Zafft, K. M. (2015). Standards of evidence for efficacy, effectiveness, and scale-up research in prevention science: Next generation. Prevention Science, 16, 893–926. https://doi.org/10.1007/s11121-015-0555-x

Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021). Immersive virtual reality as a pedagogical tool in education: A systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education, 8(1). https://doi.org/10.1007/s40692-020-00169-2

Herrera, S. G. (2016). Biography-Driven Culturally Responsive Teaching. Teachers College Press.

Ingtias, F. T., Ampera, D., Farihah, F., Amal, B. K., & Purba, A. S. (2022). Implementation of teaching practitioners in improving the quality of learning and implementing the curriculum Merdeka Belajar. Jurnal Studi Guru Dan Pembelajaran, 5(2), 157–169. https://doi.org/10.30605/jsgp.5.2.2022.1927

Kilag, O. K., Dumdum, J. N., Quezon, J., Malto, L., Mansueto, D., & Delfino, F. (2023). The pedagogical potential of poems: Integrating poetry in English language teaching. Excellencia: International Multi-Disciplinary Journal of Education, 1(1), 42–55.

Lingwati, M. L. (2016). The ease of use and perceived usefulness of a selected computer game in expanding vocabulary in English among students at a university of technology (Doctoral dissertation).

Modjanggo, V. K. (2020). Mastering Vocabulary by Using CrosswordPuzzle. Sintuwu Maroso Journal of English Teaching, 3(1), 33-42.

O’Doherty, D., Dromey, M., Lougheed, J., Hannigan, A., Last, J., & McGrath, D. (2018). Barriers and solutions to online learning in medical education–an integrative review. BMC medical education, 18, 1-11.

Profita. (2012). Improving Students ’ Vocabulary Mastery Teacher Training and Education Faculty (Vol. 8).

Puspita N, S. N. (2017). Teaching vocabulary by using crossword puzzle. J Tadris Bhs Ingg, 10(2), 308–25. https://dx.doi.org/10.24042/ee-jtbi.v10i2.1753

Rahini, N. T., Sudirman, I. N., & Numertayasa, I. W. (2024). Application of game-based learning using crossword media in improving English vocabulary. Aktual: Jurnal

Pengabdian Kepada Masyarakat, 2(1), 8–15.

Ratnawati N, Bindarti WE, R. A. (2013). The effect of using crossword puzzle on vocabulary achievement of the eighth year students at SMP Negeri 5 Jember. Pancaran, 2(2), 23–32. repository.unej.ac.id/handle/123456789/18942

Rostina P, R. S. (2022). The implementation of crossword puzzles in vocabulary teaching. Proj (Professional J English Educ, 5(1), 25–34. https://doi.org/10.22460/project.v5i1.p25-33

Schmitt, N., & Schmitt, D. (2020). Vocabulary in Language Teaching. Cambridge University Press. https://doi.org/10.1017/9781108569057

Schuetze, U. (2015). Spacing techniques in second language vocabulary acquisition: Short-term gains vs. long-term memory. Language Teaching Research, 19(1), 28–42. https://doi.org/10.1177/1362168814541726

Siregar, F. L. (2023). An investigation of EFL students ’ vocabulary size and level at an indonesian private tertiary. 7(2), 305–315. https://doi.org/10.26858/eralingua.v7i2.41379

Smith, B. (2018). Generalizability in qualitative research: Misunderstandings, opportunities and recommendations for the sport and exercise sciences. Qualitative Research in Sport, Exercise and Health, 10(1), 137–149. https://doi.org/10.1080/2159676X.2017.1393221

Spante, M., Hashemi, S. S., Lundin, M., & Algers, A. (2018). Digital competence and digital literacy in higher education research: Systematic review of concept use. Cogent Education, 5(1). https://doi.org/10.1080/2331186X.2018.1519143

Sugiono. (2010). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif dan R&D. Alfabet.

Tabroni, I., Jamil, N. A., & Nurarita, N. (2022). Merdeka belajar policy as a strategy to improve quality of education. Syaikhuna: Jurnal Pendidikan Dan Pranata Islam, 13(1), 1–12. https://doi.org/10.36835/syaikhuna.v13i01.5492

Umroh, I.L., & Tamaji, S.T. (2022). Permainan teka-teki silang dalam pembelajaran membaca dan menulis bahasa Arab. 3(2). https://doi.org/10.52166/alf.v3i2.3273

Tavares, M. C., Azevedo, G., & Marques, R. P. (2022). The challenges and opportunities of era 5.0 for a more humanistic and sustainable society—A literature review. Societies, 12(6), 149. https://doi.org/10.3390/soc12060149

Xie, H., Chu, H. C., Hwang, G. J., & Wang, C. C. (2019). Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017. Computers & Education, 140. https://doi.org/10.1016/j.compedu.2019.103599yenti

Zakaria, A., Ikhsanudin, I., Rahmani, E. F., Suhartono, L., & Sumarni, S. (2022). The effect of quizlet live mode on students’vocabulary mastery in procedure text. Celtic: A Journal of Culture, English Language Teaching, Literature and Linguistics, 9(2), 274–289. https://doi.org/10.22219/celtic.v9i2.22657

Downloads

Published

2024-11-27

How to Cite

Wahyuningsih, Y., & Maretha, C. (2024). PROFICIENT IN ENGLISH WITH ADVANCED VOCABULARY USING GAME-BASED LEARNING: NARRATIVE CROSSWORD PUZZLE. Celtic : A Journal of Culture, English Language Teaching, Literature and Linguistics, 11(2), 232–245. https://doi.org/10.22219/celtic.v11i2.35510