The Development of Interactive Instructional Media Using Adobe Flash in a Form of Game on the Geometry Lesson (Cube and Cuboid) for Secondary School

Herdiansyah Herdiansyah, Yus Mochamad Cholily, Hendarto Cahyono


Abstract


The purpose of this study was developing an interactive instructional media using Adobe Flash in a form of the game at the geometry lesson (cube and cuboid) and analyzing the effectiveness of the media. The type of this study was Research and Development (R&D). The media development was started from potential and problem phase, data collection, product design, design validation, design revision, and product trial. The instruments of the study were the questionnaire validation and the questionnaire response of teacher and students. The results showed that development of interactive instructional media using Adobe Flash in a form of the game was valid. The average score of material expert was 3.43 and the average score of media expert was 3.61. The effectiveness of the media using Adobe Flash in a form of the game was effective. It was based on the score of teacher’s response was 78.57% and the score of students’ response was 86.42%.

Keywords


instructional media, Adobe Flash, geometry.

Full Text:

PDF

References


Arsyad, A. 2011. Media Pembelajaran. Jakarta: PT Raja Grafindo Presada.

Fatimah, A. S. 2017. Pengembangan Media CBI (Computer Based Instruction) Bentuk Permainan Pada Materi Operasi Aljabar. Skripsi S1. Pendidikan Matematika. Universitas Muhammadiyah Malang.

Fitri, R. 2014. Penerapan Strategi The Firing Line pada Pembelajaran Matematika Siswa Kleas XI IPS SMA Negeri 1 Batipuh. Jurnal Pendidikan Matematika. hlm 18-22.

Handayani, I. 2013. Pengembangan Media Pembelajaran Berbantuan Komputer pada Materi Diagram Venn untuk Siswa Kelas VII SMP. Jurnal Pendidikan Matematika. hlm 1-11.

Hobri. 2010. Metodologi Penelitian dan Pengembangan. Jember: Pena Salsabila.

Purwanto, S. (2016). Pengembangan Website Matematika Sekolah Untuk Meningkatkan Hasil Belajar Mahasiswa, Siswa Sekolah menengah dan Sekolah Dasar. PROSIDING, 591-598.

Putriani, D. 2017. Pengembangan Media Pembelajaran Berbasis Android dengan program Construct 2 pada Materi Bangun Ruang Sisi Data untuk Siswa SMP Kelas 8. Jurnal Pendidikan Matematika. Vol 6, No 3, hlm 1-10.

Rohwati, M. 2012. Penggunaan Education Game Untuk Peningkatan Hasil Belajar IPA Biologi Konsep Klasifikasi Makhluk Hidup. Jurnal Pendidikan IPA Indonesia. Vol. 1, No. 1, hlm 75-81.

Safrina, Khusnul, dkk. 2014. Peningkatan Kemampuan Pemecahan Masalah Geometri melalui Pembelajaran Kooperatif Berbasis TeoriVan Hiele. Jurnal Didaktik Matematika. Vol. 1, No. 1, hlm 9-20.

Sugiyono. 2013. Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif, dan R&D). Bandung: Alfabeta.

Tirtarahardja, U., & Lulo, S. L. (2012). Pengantar Pendidikan. Jakarta: PT Rineka Cipta.

Umam, K. (2016). Media Pembelajaran Interaktif Berbasis Game Edukasi Android Menggunakan App Inventor 2 pada Materi Matematika Kelas VII. Skripsi S1. Pendidikan Matematika. Universitas Muhammadiyah Malang.

Waxer, B. M. 2011. Adobe Flash Professional CS5 Ilustrated. Boston: Course Technology.




DOI: https://doi.org/10.22219/mej.v3i1.8418 | Abstract views : 116 | PDF views : 116 |

Copyright (c) 2019 Herdiansyah Herdiansyah, Yus Mochamad Cholily, Hendarto Cahyono

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

_______________________________________________________________________________

Editorial Office :

Department of Mathematics Education

University of Muhammadiyah Malang
Jl. Tlogomas No 246 Malang, Jawa Timur, Indonesia
Phone (+62) 341464318 ex 123

email : mej@umm.ac.id

 

 

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.