Pengembangan dan Kesiapterapan Jiwa Kewirausahaan pada Siswa Sekolah Dasar

Authors

  • Marliani Herlina Universitas Pendidikan Indonesia
  • Udin Saefudin Sa’ud Universitas Pendidikan Indonesia
  • Disman Disman Universitas Pendidikan Indonesia
  • Wahyu Sopandi Universitas Pendidikan Indonesia
  • Nuke Puji Lestari Santoso Universitas Raharja

DOI:

https://doi.org/10.22219/jp2sd.v8i2.12257

Keywords:

iLearning, Entrepreneurship, Elementary School, Gamification

Abstract

Elementary school students in general are still learning traditionally. Especially elementary school students learn entrepreneurship to train to create value innovations that are valuable independently. However, in this 4.0 era, many elementary students still run entrepreneurship in the traditional way by producing physical works, this is certainly because elementary school students do not experience development with the interference of technology. What should be elementary school students should have started to know technology early on. So, the purpose of this research is to empirically discuss how elementary school students are able to learn entrepreneurship digitally from an early age. With the iLearning method elementary school students are able to develop with a blend of technology 4.0 to create innovative results visually. The presence of the SEP (School Enrichment Program) system which is a bridge for elementary school students in learning entrepreneurship through learning so that they can improve their quality early on. In addition, the gamification techniques that exist in the system make elementary school students significantly more motivated in entrepreneurial learning. The sample data test results show that Cronbach's Alpha 0.702> 0.6 on the SEP system is significantly reliable.

References

Agustina, Dwi Ampuni. 2017. “Model Pembelajaran Untuk Mengenalkan Kewirausahaan Pada Siswa Sekolah Dasar Kelas Rendah.” Bangun Rekaprima: Majalah Ilmiah Pengembangan Rekayasa, Sosial Dan Humaniora 3(2, Oktober):43–56.

Aini, Qurotul, Mukti Budiarto, Panca O. Hadi Putra, and Untung Rahardja. 2020. “Exploring E-Learning Challenges During the Global COVID-19 Pandemic: A Review.” Jurnal Sistem Informasi 16(2):57–65.

Aini, Qurotul, Taqwa Hariguna, Panca Oktavia Hadi Putra, and Untung Rahardja. 2019. “Understanding How Gamification Influences Behaviour in Education.” International Journal of Advanced Trends in Computer Science and Engineering 8(1.5 Special Issue):269–74.

Aini, Qurotul, Ninda Lutfiani, Firman Hanafi, and Untung Rahardja. 2020. “Application of Blockchain Technology for ILearning Student Assessment.” IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14(2).

Aini, Qurotul, Untung Rahardja, and Alfiah Khoirunisa. 2020. “Blockchain Technology into Gamification on Education.” IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14(2):1–10.

Aini, Qurotul, Untung Rahardja, and Aditiya Lityanian Al Nasir. 2019. “SISTEM PENILAIAN PENGUJI PADA UJIAN KENAIKAN TINGKAT SABUK TAEKWONDO BERBASIS LARAVEL FRAMEWORK DI KOTA/KABUPATEN.” Computer Engineering, Science and System Journal 4(2):157–61.

Bauman, Antonina, and Carol Lucy. 2019. “Enhancing Entrepreneurial Education: Developing Competencies for Success.” The International Journal of Management Education 100293.

Chrismardani, Yustina. 2016. “Model Pembelajaran Kewirausahaan Yang Berkelanjutan.” Eco-Entrepreneur 2(1):106–19.

Diocolano, Norhana Guialani, and Nafiah Nafiah. 2019. “Implementasi Kurikulum Cambridge Di Sekolah Dasar.” Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD) 7(1):38–45.

Fairlie, Robert W., Arnobio Morelix, Inara Tareque, Joshua Russell-Fritch, and E. J. Reedy. 2016. “The Kauffman Index of Main Street Entrepreneurship: National Trends 2016.” Available at SSRN 2883361.

Hariguna, Taqwa, Untung Rahardja, Qurotul Aini, and Nurfaizah. 2019. “Effect of Social Media Activities to Determinants Public Participate Intention of E-Government.” Procedia Computer Science 161:233–41.

Iwu, Chux Gervase, Promise Abdullah Opute, Rylyne Nchu, Chuks Eresia-Eke, Robertson Khan Tengeh, Olumide Jaiyeoba, and Olayemi Abdullateef Aliyu. 2019. “Entrepreneurship Education, Curriculum and Lecturer-Competency as Antecedents of Student Entrepreneurial Intention.” The International Journal of Management Education 100295.

Kuncahyono, Kuncahyono. 2017. “Analisis Penerapan Media Berbasis Komputer Pada Pembelajaran Tematik Terpadu Di Sekolah Dasar.” Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD) 5(2):773–80.

Lukita, Chandra, Suwandi Suwandi, Eka Purnama Harahap, Untung Rahardja, and Chairun Nas. 2020. “Curriculum 4.0: Adoption of Industry Era 4.0 as Assessment of Higher Education Quality.” IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14(3):297–308.

Lutfiani, Ninda, Eka Purnama Harahap, Qurotul Aini, Alfian Dimas Ahsanul Rizki Ahmad, and Untung Rahardja. 2020. “Inovasi Manajemen Proyek I-Learning Menggunakan Metode Agile Scrumban.” InfoTekJar: Jurnal Nasional Informatika Dan Teknologi Jaringan 5(1):96–101.

Pandangwati, Titis. 2017. “PENGEMBANGAN MOBILE LEARNING MATA PELAJARAN PRAKARYA DAN KEWIRAUSAHAAN BERBASIS PROBLEM BASED LEARNING.” Pp. 158–61 in Seminar Nasional Teknologi Pembelajaran dan Pendidikan Dasar 2017.

Purnomo, Andri Cahyo, Bayu Pramono, and Fitra Putri Oganda. 2019. “Design of Information System in Admission of New Students Based on Web in SMK Al Amanah.” Aptisi Transactions on Management (ATM) 3(2):159–67.

Rahadi, Dedi Rianto. 2018. “Analisis Sektor Usaha Kecil & Menengah Menjadi Model Kewirausahaan Sosial Berbasis Ekonomi Kreatif.” FIRM Journal of Management Studies 3(1):16–31.

Rahardja, Untung, Qurotul Aini, Yuliana Isma Graha, and Melani Rapina Tangkaw. 2019. “Gamification Framework Design of Management Education and Development in Industrial Revolution 4.0.” Journal of Physics: Conference Series 1364(1):0–13.

Rahardja, Untung, Qurotul Aini, Abdul Hayat, and Nuke Puji Lestari Santoso. 2019. “Penerapan Gamifikasi Pada Penilaian Absensi Untuk Meningkatkan Motivasi Bimbingan.” Edutech 18(1):12.

Rahardja, Untung, Taqwa Hariguna, and Qurotul Aini. 2019. “Understanding the Impact of Determinants in Game Learning Acceptance: An Empirical Study.” International Journal of Education and Practice 7(3):136–45.

Rahardja, Untung, Taqwa Hariguna, Qurotul Aini, and Sugeng Santoso. 2019. “Understanding of Behavioral Intention Use of Mobile Apps in Transportation: An Empirical Study.” International Journal of Advanced Trends in Computer Science and Engineering 8(1.5 Special Issue):258–63.

Rahardja, Untung, Ninda Lutfiani, Eka Purnama Harahap, and Lidya Wijayanti. 2020. “ILearning: Metode Pembelajaran Inovatif Di Era Education 4.0.” Technomedia Journal 4(2):261–76.

Rahardja, Untung, Ninda Lutfiani, Arini Dwi Lestari, and Edward Boris P. Manurung. 2019. “Inovasi Perguruan Tinggi Raharja Dalam Era Disruptif Menggunakan Metodologi ILearning.” Jurnal Ilmiah Teknologi Informasi Asia 13(1):23–34.

Rahardja, Untung, Sudaryono Sudaryono, Nuke Puji Lestari Santoso, Adam Faturahman, and Qurotul Aini. 2020. “Covid-19: Digital Signature Impact on Higher Education Motivation Performance.” International Journal of Artificial Intelligence Research 4(1).

Sousa, Maria José, Manuel Carmo, Ana Cristina Gonçalves, Rui Cruz, and Jorge Miguel Martins. 2019. “Creating Knowledge and Entrepreneurial Capacity for HE Students with Digital Education Methodologies: Differences in the Perceptions of Students and Entrepreneurs.” Journal of Business Research 94:227–40.

Sudaryono, Untung Rahardja, and Eka Purnama Harahap. 2019. “Implementation of Information Planning and Strategies Industrial Technology 4.0 to Improve Business Intelligence Performance on Official Site APTISI.” Journal of Physics: Conference Series 1179(1):0–7.

Sukmana, Husni Teja, Taqwa Hariguna, Ninda Lutfiani, and Untung Rahardja. 2019. “Exploring the Moderating Effect of Technology Readiness of User Intention in the Context of Mobile Payment Service.” International Journal of Advanced Trends in Computer Science and Engineering 8(1.5 Special Issue):249–57.

Sumarno, Sumarno, Gimin Gimin, Gani Haryana, and Saryono Saryono. 2018. “Desain Pendidikan Kewirausahaan Mahasiswa Berbasis Technopreneurship.” Jurnal Ekonomi Pendidikan Dan Kewirausahaan 6(2):171–86.

Sunarya, Po Abas, Mukti Budiarto, Nuke Puji Lestari Santoso, and Melani Rapina Tangkaw. 2019. “Desain Gamifikasi Dalam Metode Ilearning Education (IDU) Untuk Menghadapi Era Disrupsi 4.0.” Pp. 119–26 in SENSITIf: Seminar Nasional Sistem Informasi dan Teknologi Informasi.

Sunarya, Po Abas, Untung Rahardja, Lusyani Sunarya, and Marviola Hardini. 2020. “The Role Of Blockchain As A Security Support For Student Profiles In Technology Education Systems.” InfoTekJar: Jurnal Nasional Informatika Dan Teknologi Jaringan 4(2):13–17.

Taber, Keith S. 2018. “The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education.” Research in Science Education 48(6):1273–96.

WHO. 2020. “WHO Coronavirus Disease (COVID-19).”

Wu, Yen-Chun Jim, Tienhua Wu, and Yibin Li. 2019. “Impact of Using Classroom Response Systems on Students’ Entrepreneurship Learning Experience.” Computers in Human Behavior 92:634–45.

Downloads

Published

2020-09-20