Development of E-Comic Media Assisted by Class Minimum Competency Assessment (AKM) for Enhancing Competency in Elaborating Fairy Tale Messages among Lower Grade Students

Authors

  • Mulyani Universitas Negeri Semarang, Indonesia
  • Panca Dewi Purwati Universitas Negeri Semarang, Indonesia
  • Nugraheti Sismulyasih Sabilillah Universitas Negeri Semarang, Indonesia

DOI:

https://doi.org/10.22219/kembara.v10i1.30847

Keywords:

class minimum competency assessment, e-comic media, elaborating the message of fairy tales

Abstract

Reading comprehension is the process of understanding information in a passage. Students with limited proficiency to elaborate fairy tale messages are the basis for this research. Students have the capability to read, but they have not reached the level of understanding the content the readings. The utilization of educational resources is restricted solely to books at present. This research aims to determine the design development, feasibility, and effectiveness of controlled e-comic media assisted by class minimum competency assessments (AKM) in improving student learning outcomes regarding the competency to elaborate fairy tale messages for third-grade elementary school students. The method used in this study is Research and Development using the Borg and Gall development model. Product validity testing is carried out by material expert validators and media expert validators. The results of this research show that the media feasibility test results obtained were 88% with the title very feasible and the feasibility test results from material experts were 90% with the title very feasible. The results of the large-scale trial showed improvement from pre-test to post-test with an average N-Gain of 0.67 and significance (2-tailed) of 0.000 < 0.05. The conclusion of this research indicates that controlled e-comic media assisted by minimum competency assessment (AKM) class is deemed feasible and effective in improving the competency of elaborating the message of fairy tales for third-grade students at SDN 1 Sangge and SDN 2 Sangge.

Downloads

Download data is not yet available.

References

Akhyar. (2018). The Effect of the Use of Learning Media Based on Presentation Media on Interest and Mathematical Learning Outcomes. MaPan: Jurnal Matematika dan Pembelajaran, 6(2), 221-236. https://doi.org/10.24252/mapan.2018v6n2a8

Abdulrahaman, M. D., Faruk, N., Oloyede, A. A., Surajudeen-Bakinde, N. T., Olawoyin, L. A., Mejabi, O. V., Imam-Fulani, Y. O., Fahm, A. O., & Azeez, A. L. (2020). Multimedia Tools in the Teaching and Learning Processes: A Systematic Review. HELIYON, 6(11), e05312. https://doi.org/10.1016/j.heliyon.2020.e05312

Al-Adwani, A., AlFadley, A., AlGasab, M., & Alnwaiem, A. F. (2021). The Effect of Using KWL (Know-Want-Learned) Strategy on Reading Comprehension of 5th Grade EFL Students in Kuwait. English Language Teaching, 15(1), 79-89. https://doi.org/10.5539/elt.v15n1p79

Arsyad, A. (2016). Media Pembelajaran. Jakarta: PT Rajagrafindo Persada.

Boysen, M. S. W., Sørensen, M. C., Jensen, H., Von Seelen, J., & Skovbjerg, H. M. (2022). Playful Learning Designs in Teacher Education and Early Childhood Teacher Education: A Scoping Review. Teaching and Teacher Education, 120. https://doi.org/10.1016/j.tate.2022.103884

Chesa, N., & Nafi’ah, B. A. (2022). Asesmen Kompetensi Minimum (AKM) Kelas Sekolah Dasar sebagai Sarana Evaluasi Kemampuan Literasi dan Numerasi Siswa. Jurnal Pendidikan Dasar, 13(2), 67-86. https://doi.org/10.21009/jpd.v13i2.28482

Daulay, M. I. (2021). Pengembangan Media Komik untuk Meningkatkan Keterampilan Membaca Pemahaman Siswa Kelas IV SDN 41 Pekanbaru. Jurnal ONOMA: Pendidikan, Bahasa, dan Sastra, 7(1), 24-34. https://doi.org/10.30605/onoma.v7i1.452

Dewi, S. M., Prawiyogi, A. G., Anwar, A. S., & Wahyuni, C. S. (2021). Efektivitas Strategi Direct Reading Thingking Activities terhadap Peningkatan Kemampuan Membaca Pemahaman di Sekolah Dasar. Jurnal Basicedu, 5(1), 453-455. https://doi.org/10.31004/basicedu.v5i1.786

Famsah, S., & Ambarwati, A. (2022). Pemanfaatan Anekdot dalam Membuat Komik Strip Bertema Sosial bagi Peserta Didik SMK Bidang Animasi: Kajian Sastra Interdisipliner. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya, 8(2), 303–316. https://doi.org/10.22219/kembara.v8i2.21721

Fitri, A. S., Aeni, A. N., & Nugraha, R. G. (2023). Pengembangan Komik Digital untuk Meningkatkan Hasil Belajar pada Materi Nilai-Nilai Pancasila Siswa Kelas IV Sekolah Dasar. Al-MADRASAH: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(1), 220-235. https://doi.org/10.35931/am.v7i1.1756

Handayani, P., & Koeswanti, H. D. (2020). Pengembangan Media Komik untuk Meningkatkan Minat Membaca Siswa Sekolah Dasar. Jurnal Basicedu, 4(2), 396-401. https://doi.org/10.31004/basicedu.v4i2.365

Hasan, M., Milawati, Darodjat, Khairani, H., & Tahrim, T. (2021). Media Pembelajaran. In Tahta Media Group.

Iman, N., Usman, N., & Bahrun, B. (2021). Implementasi Kebijakan Sekolah Dasar dalam Menghadapi Asesmen Kompetensi Minimum. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 6(2), 250-260. https://doi.org/10.17977/jptpp.v6i2.14464

Jayanti, R., & Rosita, Y. D. (2019). Pengembangan Kompetensi Kebahasaan dalam Menulis Teks Cerpen Sejarah di MAN 7 Jombang. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya, 5(2), 245. https://doi.org/10.22219/kembara.vol5.no2.245-253

Jureynolds, Rosalin, K., & Ying, Y. (2021). Comic Strip Project in The M-Comic Application for Mandarin Vocabulary Learning. Journal of Physics: Conference Series, 1764(1). https://doi.org/10.1088/1742-6596/1764/1/012090

Kartika. (2021). Pembelajaran Membaca Dongeng Siswa Kelas IV Sekolah Dasar dengan Menggunakan Model Role Playing Melaui Media Gambar. Journal of Elementary Education, 04(3), 467–472. https://doi.org/10.22460/collase.v4i3.5429

Kemendikbud. (2020). Buku Saku Asesmen Diagnosis Kognitif Berkala. Repostori Kemendikbud.

Kemendikbud. (2021). Buku Saku SMK Pusat Keunggulan. Repostori Kemendikbud.

Klimova, B., & Zamborova, K. (2020). Use of Mobile Applications in Developing Reading Comprehension in Second Language Acquisition —A Review Study. Education Sciences, 10(12), 1–11. https://doi.org/10.3390/educsci10120391

Laoli, A. (2021). Activate Reading Comprehension of Second Language Acquisition (SLA) by Applying Know-Want to Know-Learned (KWL) Strategy. IJEE (Indonesian Journal of English Education), 8(2), 179–197. https://doi.org/10.15408/ijee.v8i2.20910

Magdalena, I., Cempaka, B., & Azhar, C. R. (2020). Meningkatkan Kemampuan Membaca Melalui Strategi Pembelajaran Know Want Learned (KWL) Siswa di Kelas IV SDN Pinang 1. EDISI: Jurnal Edukasi dan Sains, 2(3), 387–400. https://ejournal.stitpn.ac.id/index.php/edisi

Maity, J. (2022). Comics in Digital Forms: An Overview and Growth of Digital Comics in the Present Era. Contemporary Literary Review India, 9(1), 86–98.

Manongga, A. (2021). Pentingnya Teknologi Informasi dalam Mendukung Proses Belajar Mengajar di Sekolah Dasar. Pascasarjana Univearsitas Negeri Gorontalo Prosiding Seminar Nasional Pendidikan Dasar, 978-623–98(November), 1–7.

Makarim. 2020. Surat Edaran Menteri Pendidikan dan Kebudayaan Nomor 4 Tahun 2020. Jakarta: Kementerian Pendidikan dan Kebudayaan. Diakses dari https://kemdikbud.go.id. pada 12 April 2023

Melati, B., Laili, R. E., Markhamah, & Ku-Ares, T. (2023). Evaluasi CIPP Pembelajaran Keterampilan Membaca di Program Studi Pendidikan Bahasa dan Sastra Indonesia: Analisis Proses dan Produk. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya, 9(1), 1–14. https://doi.org/10.22219/kembara.v9i1.23516

Mujianto, G., & Sudjalil, S. (2021). Pengelolaan Kelas pada Praktik Pengalaman Lapangan (PPL) Pendidikan Profesi Guru (PPG) Prajabatan Bidang Studi Bahasa Indonesia di SMA Negeri 7 Malang. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya, 6(2), 255–265. https://doi.org/10.22219/kembara.v6i2.14057

Niswariyana, A. K. & Muhdar, S. (2021). Strategi Pembelajaran Keterampilan Berbahasa Berbasis Multiple Intelligences pada Anak Berkebutuhan Khusus. Jurnal Ilmiah Telaah, 6(1), 106-112. https://doi.org/10.31764/telaah.v6i1.3872

Nurjanah, S., & Nugraheni, A. S. (2022). Meningkatkan Pemahaman Isi Pesan Dongeng Melalui Strategi Know Want To Know Learned (KWL) Pada Siswa Madrasah Ibtidaiyah. Jurnal Basicedu, 6(1), 812–818. https://doi.org/10.31004/basicedu.v6i1.1977

Nuryani, S., Nugraheni, N., & Artiningsih, A. (2023). Pembelajaran Berdiferensiasi untuk Meningkatkan Kemampuan Berpikir Kreatif Peserta Didik Menggunakan Media Kantong Budaya. Madani: Jurnal Ilmiah Multidisiplin, 1(6), 10519-10535. https://doi.org/10.31004/jptam.v5i2.4076

Purwati, P. D., Faiz, A., Widiyatmoko, A., Ngabiyanto, & Maryatul, S. (2021). Asesmen Kompentensi Minimum (AKM) Kelas Jenjang Sekolah Dasar Sarana Pemacu Peningkatan Literasi Peserta Didik. Sosio Religi: Jurnal Kajian Pendidikan Umum, 19(1), 13–24. https://doi.org/10.17509/sosio%20religi.v19i1.39347

Rohim, D. C. (2021). Konsep Asesmen Kompetensi Minimum untuk Meningkatkan Kemampuan Literasi Numerasi Siswa Sekolah Dasar. Jurnal VARIDIKA, 33(1), 54–62. https://doi.org/10.23917/varidika.v33i1.14993

Satrijono, H., Fitri Badriyah, I., & Surya Hutama, F. (2019). Penerapan Strategi Know, Want To Know, Learned (KWL) untuk Meningkatkan Hasil Belajar Membaca Pemahaman Siswa Kelas IVB Tema Indahnya Keragaman di Negeriku di SDN Jember Lor 02. JPK, 5(1), 102–107.

Smith, R., Snow, P., Serry, T., & Hammond, L. (2021). The Role of Background Knowledge in Reading Comprehension: A Critical Review. Reading Psychology, 42(3), 214–240. https://doi.org/10.1080/02702711.2021.1888348

Spiteri, M., & Chang Rundgren, S. N. (2020). Literature Review on the Factors Affecting Primary Teachers’ Use of Digital Technology. Technology, Knowledge and Learning, 25(1), 115–128. https://doi.org/10.1007/s10758-018-9376-x

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sugiyono. (2019). Metode Penelitian Kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Sugiyono. (2021). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sulasteri, S., Rusydi Rasyid, M., & Akhyar, M. (2018). The Effect of the Use of Learning Media Based on Presentation Media on Interest and Mathematical Learning Outcomes. MaPan, 6(2), 221–236. https://doi.org/10.24252/mapan.2018v6n2a8

Sun, Y., Wang, J., Dong, Y., Zheng, H., Yang, J., Zhao, Y., & Dong, W. (2021). The Relationship Between Reading Strategy and Reading Comprehension: A Meta-Analysis. Frontiers in Psychology, 12(August), 1–11. https://doi.org/10.3389/fpsyg.2021.635289

Wallner, L., & Barajas, K. E. (2020). Using Comics and Graphic Novels in K-9 Education: An Integrative Research Review. Studies in Comics, 11(1), 37–54. https://doi.org/10.1386/jem_00014_1

Wicaksana, I. P. G. C. R., Agung, A. A. G., & Jampel, I. N. (2020). Pengembangan E-Komik dengan Model ADDIE untuk Meningkatkan Minat Belajar tentang Perjuangan Persiapan Kemerdekaan Indonesia. Jurnal Edutech Undiksha, 7(2), 48. https://doi.org/10.23887/jeu.v7i2.23159

Widoyoko, E. (2015). Teknik Instrumen Penelitian. Yogyakarta: Pustaka Pelajar.

Wijnen, F., Walma van der Molen, J., & Voogt, J. (2023). Primary School Teachers’ Attitudes Toward Technology Use and Stimulating Higher-Order Thinking in Students: A Review of The Literature. Journal of Research on Technology in Education, 55(4), 545–567. https://doi.org/10.1080/15391523.2021.1991864

Yudhanegara, M. R., & Lestari, K. E. (2017, May). How to Develop Students' Experience on Mathematical Proof in Group Theory Course by Conditioning-Reinforcement-Scaffolding. In 5th SEA-DR (South East Asia Development Research) International Conference 2017 (SEADRIC 2017) (pp. 186-189). Atlantis Press.

Downloads

Published

2024-04-20

How to Cite

Mulyani, Purwati, P. D., & Sabilillah, N. S. (2024). Development of E-Comic Media Assisted by Class Minimum Competency Assessment (AKM) for Enhancing Competency in Elaborating Fairy Tale Messages among Lower Grade Students. KEMBARA: Jurnal Keilmuan Bahasa, Sastra, Dan Pengajarannya, 10(1), 227–244. https://doi.org/10.22219/kembara.v10i1.30847

Issue

Section

Articles