PGSD students' perspectives on gamification learning in Indonesian Language courses

Authors

  • Nur Asitah State University of Malang, Indonesia
  • Imam Suyitno State University of Malang, Indonesia
  • Toto Nusantara State University of Malang, Indonesia

DOI:

https://doi.org/10.22219/jp2sd.v13i1.35755

Keywords:

Gamification, Higher education, Indonesian language teaching, Thematic analysis

Abstract

Gamification has the potential to engage students and enhance their learning experience, particularly in language education. This study aimed to analyze the perceptions of elementary school PGSD students towards the use of gamification in Indonesian language learning. This study used a mixed methods approach, combining quantitative data from a Likert-scale questionnaire and qualitative insights from in-depth interviews. A total of 71 students participated in the survey, with 12 selected for interview. Quantitative analysis revealed that students generally found gamification motivating, with high ratings in areas such as increased focus, memory retention, and simplification of complex material. Thematic analysis of qualitative data showed that students perceived gamification as a fun and interactive learning method, which facilitated better understanding and engagement. This study concluded that gamification is an effective teaching strategy, enhancing student motivation and learning outcomes in Indonesian language education. The results showed that the majority of elementary school PGSD students had very positive perceptions towards the use of gamification in Indonesian language learning. This study provides valuable insights into the integration of gamification in higher education, particularly in courses that use interactive approaches.

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2025-03-01

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