The Efforts to improve cooperation and learning achievement in IPAS using TGT educandy at elementary school
DOI:
https://doi.org/10.22219/jp2sd.v13i2.41618Keywords:
Educandy Learning Model, Teams Games Tournament, Interactive Digital Media, Game-Based Learning, Digital-Assisted TGT ModelAbstract
This Classroom Action Research (CAR) was conducted to address the low academic performance and collaborative skills of fourth-grade students at SDN 1 Sumbang in the subjects of Science and Social Studies (IPAS). The primary issues identified were low levels of social engagement, insufficient motivation for group work, and the results of the Mid-Semester Summative Assessment (ASTS 1), which indicated that 62.5% of students had not achieved the Minimum Mastery Criteria (KKTP). To overcome these challenges, a cooperative learning model, specifically the Teams Games Tournament (TGT) approach, was implemented. The study was conducted over two cycles, each comprising two instructional meetings. The findings demonstrated a notable improvement in student collaboration, with the average cooperation score increasing from 3.59 to 3.94. Furthermore, students' academic performance improved, with the average score rising from 71.25 (56.25% mastery) in the first cycle to 77.50 (84% mastery) in the second. These results suggest that the TGT model effectively enhances both collaborative skills and academic achievement in the topic "Forces Around Us."
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