I-invertebrata as an android-based learning media for molluscs, arthropods, and echinoderms identification and its influence on students' motivation

Authors

  • Arindra Trisna Widiansyah Science Study Program, STKIP PGRI Nganjuk, East Java
  • Sri Endah Indriwati Department of Chemistry Education, University Negeri Malang, East Java
  • Munzil Munzil Department of Biology Education, Universitas Negeri Malang, East Java
  • Ahmad Fauzi Departement of Biology Education, University of Muhammadiyah Malang, East Java

DOI:

https://doi.org/10.22219/jpbi.v4i1.5476

Keywords:

I-Invertebrata, Invertebrate Zoology, learning motivation

Abstract

In Zoology course, students often have difficulty to identify several invertebrates. Android-based learning media is currently an alternative way of solving some problems during the learning process. Therefore, android-based learning media that assist students to identify invertebrates was developed in this study. This research method used to research and development model (R&D) developed by Borg and Gall (1983) that consisting 10 steps, that are research and data collection; planning the educational product; developing the product's preliminary form; initial field testing; the first revision of main product; main field testing; operational product revision; operational field testing; final product revision; and dissemination. The validation results from the material expert I, material expert II, and media experts were 96.6%; 94.3%; and 94.7%, respectively.  That results concluded I-Invertebrata was feasible for use in learning but requires minor revision. Furthermore, the results of quasi-experimental research that was analyzed by using analysis of covariance test showed the learning motivation of students who use I-Invertebrata is significantly higher than students who do not use I-Invertebrata.

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References

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Published

2018-03-28

Issue

Section

ICT, Learning Media, and Learning Resources