Augmented reality to facilitate students’ biology mastering concepts and digital literacy

Authors

  • Zakia Nurhasanah Departement of Biology Education, Faculty of Mathematics and Natural Science Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi No. 229, Bandung, West Java 40154
  • Ari Widodo Departement of Biology Education, Faculty of Mathematics and Natural Science Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi No. 229, Bandung, West Java 40154
  • R. Riandi Departement of Biology Education, Faculty of Mathematics and Natural Science Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudhi No. 229, Bandung, West Java 40154

DOI:

https://doi.org/10.22219/jpbi.v5i3.9694

Keywords:

augmented reality, biology mastering concept, digital literacy

Abstract

As one of abstract concepts, nervous system requires proper media which can represent the real condition. The purpose of this study was to observe the effect of augmented reality (AR) on students’ mastering concept and digital literacy in biology. This quasi-experimental research was designed using non-equivalent control group design in which the instruments were test and questionnaire. The data were analyzed using independent samples t-test. The results indicated that AR gave significant positive effect on students’ mastering concept. However, as it has no the same effect to students’ digital literacy, the further observation to be done to ensure the undergirding reason behind the phenomena.

Downloads

Download data is not yet available.

References

Akinola, S. O. (2015). Computer programming skill and gender difference: an empirical study. American Journal of Scientific and Industrial Research, 7(1), 1–9. doi: https://doi.org/10.5251/ajsir.2016.7.1.1.9

Bosc, R., Fitoussi, A., Hersant, B., Dao, T. H., & Meningaud, J. P. (2019). Intraoperative augmented reality with heads-up displays in maxillofacial surgery: a systematic review of the literature and a classification of relevant technologies. International Journal of Oral and Maxillofacial Surgery, 48(1), 132–139. doi: https://doi.org/10.1016/j.ijom.2018.09.010

Cao, C., & Cerfolio, R. J. (2019). Virtual or augmented reality to enhance surgical education and surgical planning. Thoracic Surgery Clinics, 29(3), 329–337. doi: https://doi.org/10.1016/j.thorsurg.2019.03.010

Ceruti, A., Marzocca, P., Liverani, A., & Bil, C. (2019). Maintenance in aeronautics in an industry 4.0 context: the role of augmented reality and additive manufacturing. Journal of Computational Design and Engineering, 6(4), 516–526. doi: https://doi.org/10.1016/j.jcde.2019.02.001

Chen, C. H., Chou, Y. Y., & Huang, C. Y. (2016). An augmented-reality-based concept map to support mobile learning for science. The Asia-Pacific Education Researcher, 25(4), 567–578. doi: https://doi.org/10.1007/s40299-016-0284-3

Crofton, E. C., Botinestean, C., Fenelon, M., & Gallagher, E. (2019). Potential applications for virtual and augmented reality technologies in sensory science. Innovative Food Science & Emerging Technologies, 56. doi: https://doi.org/10.1016/j.ifset.2019.102178

Dube, T. J., & Ince, G. (2019). A novel interface for generating choreography based on augmented reality. International Journal of Human-Computer Studies, 132, 12–24. doi: https://doi.org/10.1016/j.ijhcs.2019.07.005

Ferrer-Torregrosa, J., Jiménez-Rodríguez, M. A., Torralba-Estelles, J., Garzón-Farinós, F., Pérez-Bermejo, M., & Fernández-Ehrling, N. (2016). Distance learning ects and flipped classroom in the anatomy learning : comparative study of the use of augmented reality, video and notes. BMC Medical Education, 16(230). doi: https://doi.org/10.1186/s12909-016-0757-3

Gao, Y., Lin, L., Chai, G., & Xie, L. (2019). A feasibility study of a new method to enhance the augmented reality navigation effect in mandibular angle split osteotomy. Journal of Cranio-Maxillofacial Surgery, 47(8), 1242–1248. doi: https://doi.org/10.1016/j.jcms.2019.04.005

Garzon, J., & Acevedo, J. (2019). Meta-analysis of the impact of augmented reality on students’ learning gains. Educational Research Review, 27, 244–260. doi: https://doi.org/10.1016/j.edurev.2019.04.001

Harley, J. M., Poitras, E. G., Jarrell, A., Duffy, M. C., & Lajoie, S. P. (2016). Comparing virtual and location-based augmented reality mobile learning: emotions and learning outcomes. Educational Technology Research and Development, 64(3), 359–388. doi: https://doi.org/10.1007/s11423-015-9420-7

Hidayat, A., & Dwiningrum, S. I. A. (2016). Pengaruh karakteristik gender dan motivasi belajar terhadap prestasi belajar matematika siswa SD. Jurnal Prima Edukasia, 4(1), 1–9. doi: https://doi.org/10.21831/jpe.v4i1.7692

Hsu, Y., Lin, Y., & Yang, B. (2016). Impact of augmented reality lessons on students’ STEM interest. Research and Practice in Technology Enhanced Learning, 12(2), 6–8. doi: https://doi.org/10.1186/s41039-016-0039-z

Kwiatek, C., Sharif, M., Li, S., Haas, C., & Walbridge, S. (2019). Impact of augmented reality and spatial cognition on assembly in construction. Automation in Construction, 108. doi: https://doi.org/10.1016/j.autcon.2019.102935

Kyriakou, P., & Hermon, S. (2019). Can I touch this? using natural interaction in a museum augmented reality system. Digital Applications in Archaeology and Cultural Heritage, 12. doi: https://doi.org/10.1016/j.daach.2018.e00088

Lee, C., & Wong, G. K. C. (2019). Virtual reality and augmented reality in the management of intracranial tumors: a review. Journal of Clinical Neuroscience, 62, 14–20. doi: https://doi.org/10.1016/j.jocn.2018.12.036

Li, W., Wang, J., Jiao, S., Wang, M., & Li, S. (2019). Research on the visual elements of augmented reality assembly processes. Virtual Reality & Intelligent Hardware, 1(6), 622–634. doi: https://doi.org/10.1016/j.vrih.2019.09.006

Limbu, B. H., Jarodzka, H., Klemke, Ro., & Specht, M. (2018). Using sensors and augmented reality to train apprentices using recorded expert performance: a systematic literature review. Educational Research Review, 25, 1–22. doi: https://doi.org/10.1016/j.edurev.2018.07.001

Lopez, W. O. C., Navarro, P. A., & Crispin, S. (2019). Intraoperative clinical application of augmented reality in neurosurgery: a systematic review. Clinical Neurology and Neurosurgery, 177, 6–11. doi: https://doi.org/10.1016/j.clineuro.2018.11.018

McLean, G., & Wilson, A. (2019). Shopping in the digital world: examining customer engagement through augmented reality mobile applications. Computers in Human Behavior, 101, 210–224. doi: https://doi.org/10.1016/j.chb.2019.07.002

Mikhail, M., Mithani, K., & Ibrahim, G. M. (2019). Presurgical and intraoperative augmented reality in neuro-oncologic surgery: clinical experiences and limitations. World Neurosurgery, 128, 268–276. doi: https://doi.org/10.1016/j.wneu.2019.04.256

Oranc, C., & Kuntay, A. C. (2019). Learning from the real and the virtual worlds: educational use of augmented reality in early childhood. International Journal of Child - Computer Interaction, 21, 104–111. doi: https://doi.org/10.1016/j.ijcci.2019.06.002

Qiu, C., Zhou, S., Liu, Z., Gao, Q., & Tan, J. (2019). Digital assembly technology based on augmented reality and digital twins: a review. Virtual Reality & Intelligent Hardware, 1(6), 597–610. doi: https://doi.org/10.1016/j.vrih.2019.10.002

Rau, P. L. P., Zheng, J., Guo, Z., & Li, J. (2018). Speed reading on virtual reality and augmented reality. Computers & Education, 125, 240–245. doi: https://doi.org/10.1016/j.compedu.2018.06.016

Rauschnabel, P. A., Felix, R., & Hinsch, C. (2019). Augmented reality marketing: how mobile ar-apps can improve brands through inspiration. Journal of Retailing and Consumer Services, 49, 43–53. doi: https://doi.org/10.1016/j.jretconser.2019.03.004

Santos, M. E. C., Lübke, A. in W., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C., & Kato, H. (2016). Augmented reality as multimedia: the case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning, 11(4). doi: https://doi.org/10.1186/s41039-016-0028-2

Serravalle, F., Ferraris, A., Vrontis, D., Thrassou, A., & Christofi, M. (2019). Augmented reality in the tourism industry: a multi-stakeholder analysis of museums. Tourism Management Perspectives, 32. doi: https://doi.org/10.1016/j.tmp.2019.07.002

Siew, C. Y., Ong, S. K., & Nee, A. Y. C. (2019). A practical augmented reality-assisted maintenance system framework for adaptive user support. Robotics and Computer-Integrated Manufacturing, 59, 115–129. doi: https://doi.org/10.1016/j.rcim.2019.03.010

Wu., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. doi: https://doi.org/10.1016/j.compedu.2012.10.024

Wu, P. H., Hwang, G. J., Yang, M. L., & Chen, C. H. (2018). Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction. Journal Interactive Learning Environments, 26(2), 221–234. doi: https://doi.org/10.1080/10494820.2017.1294608

Downloads

Published

2019-11-30

Issue

Section

ICT and Learning Media