The validity and effectivity of learning using STEAM module with biotechnology game

Authors

  • Hilya Wildana Sofia Postgraduate of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121
  • Anjar Putro Utomo Study Program of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121 http://orcid.org/0000-0002-7038-0876
  • Slamet Hariyadi Postgraduate of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121 http://orcid.org/0000-0001-7457-7919
  • Bevo Wahono Graduate Institute of Science Education, National Taiwan Normal University, Taipei 11677 http://orcid.org/0000-0002-7569-871X
  • Erlia Narulita Postgraduate of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121 http://orcid.org/0000-0002-3448-3587

DOI:

https://doi.org/10.22219/jpbi.v6i1.10979

Keywords:

STEAM module, biotechnology game, cognitive learning outcome

Abstract

Provision of teaching materials in term of module can be an alternative to meet the learning needs of science. The study aimed at describing science module constructed based on Science, Technology, Engineering, Art and Mathematics (STEAM) equipped with valid and effective biotechnology games for learning science in junior high school. This Research and Development (R&D) was developed using the 4D model (Thiagarajan). This research was conducted at MTsN (State of Islamic Secondary School) 2 Jember, involved 30 IX graders. The design used was one group pretest-posttest design as the test of effectiveness. This study used STEAM-based science module equipped with biotechnology games, test, and validation sheets as research instruments. The validation results by experts were converted into categories. The effectivity test data was analyzed using N-gain and paired samples t-test. The average of validation results of material, media, and users was 87.17 (very valid). The effectivity test results showed the increase of students’ cognitive learning outcome [N-gain value = 0.72 (high category), t(29) = 9.030, p < 0.05]. Therefore, the module developed is valid and effective in improving the learning of biotechnology science which means that the use of this module is recommended to be implemented in biotechnology learning process.

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Author Biographies

Anjar Putro Utomo, Study Program of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121

Slamet Hariyadi, Postgraduate of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121

Bevo Wahono, Graduate Institute of Science Education, National Taiwan Normal University, Taipei 11677

Erlia Narulita, Postgraduate of Science Education, Faculty of Teacher Training and Education, University of Jember, Jl. Kalimantan No. 37, Jember, Jawa Timur 68121

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Published

2020-03-31

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Section

Holistic Learning