Interactive multimedia: Enhacing students’ cognitive learning and creative thinking skill in Arthropod material


  • Ubung Darmawan Biology Education Study Program, University of Kuningan, Jl. Pramuka No. 67, West Java 45512
  • Sri Redjeki Biology Education Study Program, University of Kuningan, Jl. Pramuka No. 67, West Java 45512
  • W. Widhorini Biology Education Study Program, University of Kuningan, Jl. Pramuka No. 67, West Java 45512



Arthropod, cognitive learning, creative thingking skill, interactive multimedia


Interactive multimedia based on Adobe Director, as a learning medium, is important in optimizing students’ learning outcomes. This study aimed to develop interactive multimedia in Arthropod topic as a learning media based on Adobe Director in optimizing students’ cognitive learning outcomes as well as their creative thinking skills. This Research and Development (R & D) adopted Lee and Owens model. The validity of the media developed was assessed by material and media experts. The product trial was done by involving ten of X graders. The students' cognitive learning outcomes and creative thinking skills were measured using pretest and posttest. The data obtained were then analyzed using N-gain calculation. The results showed that the interactive multimedia based on Adobe Director was categorized as feasible (based on material expert) and very feasible (based on media expert). The N-gain scores of cognitive learning outcomes of C1, C2, C3, C4 were 0.70, 0.75, 0.71, and 0.56 respectively. Moreover, the N-gain scores of creative thinking skills were 0.55 (widening), 0.43 (connecting), and 0.73 (reorganizing). It can be concluded that the interactive multimedia based on Adobe Director developed is feasible and able to improve cognitive learning outcomes and students' creative thinking skills.

Author Biographies

Ubung Darmawan, Biology Education Study Program, University of Kuningan, Jl. Pramuka No. 67, West Java 45512

Sri Redjeki, Biology Education Study Program, University of Kuningan, Jl. Pramuka No. 67, West Java 45512

W. Widhorini, Biology Education Study Program, University of Kuningan, Jl. Pramuka No. 67, West Java 45512


Agius, H. W., & Angelides, M. C. (2000). A method for developing interactive multimedia from their semantic content. Data & Knowledge Engineering, 34(2), 165–187. doi: 0014-8

Akpinar, E. (2014). The use of interactive computer animations based on poe as a presentation tool in primary science teaching. Journal of Science Education and Technology, 23, 527–537. doi: 07/s10956-013-9482-4

Angelides, M. C., & Agius, H. W. (2002). An interactive multimedia learning environment for vlsi built with cosmos. Computers & Education, 39(2), 145–160. doi:

Barak, M., Ashkar, T., & Dori, Y. J. (2011). Learning science via animated movies: its effect on students’ thinking and motivation. Computers & Education, 56(3), 839–846. doi: .2010.10.025

Bayraktar, D. M., Cosgun, V., & Altan, T. (2019). Cognitive load in multimedia learning environments: a systematic review. Computers & Education, 141, 103618. doi:

Dervic, D., Dapo, N., Mesic, V., & Dokic, R. (2019). Cognitive load in multimedia learning: an example from teaching about lenses. Journal of Education in Science, Environment and Health, 5(1), 102-118. doi: https://doi.or g/10.21891/jeseh.481698

Djamas, D., Tinedi, V., & Yohandri, Y. (2018). Development of interactive multimedia learning materials for improving critical thinking skills. International Journal of Information and Communication Technology Education (IJICTE), 14(4), 1-19. doi:

Domagk, S., Schwartz, R. N., & Plass, J. L. (2010). Interactivity in multimedia learning: an integrated model. Computers in Human Behavior, 26(5), 1024–1033. doi:

Gould, S. M., & Anderson, J. (2002). Economic analysis of bilingual interactive multimedia nutrition education. Journal of Nutrition Education and Behavior, 34(5), 273–278. doi: 6)60106-1

Gu, X., Dijksterhuis, A., & Ritter, S. M. (2019). Fostering children’s creative thinking skills with the 5-I training program. Thinking Skills and Creativity, 32, 92–101. doi:

Gunawan, G., Harjono, A., Herayanti, L., & Husein, S. (2019). Problem-based learning approach with supported interactive multimedia in physics course: its effects on critical thinking disposition. Journal for the Education of Gifted Young Scientists, 7(4), 1075–1089. doi:

Gunawan, G., Harjono, A., Sahidu, H., & Sutrio, S. (2014). Penggunaan multimedia interaktif dalam pembelajaran fisika dan implikasinya pada penguasaan konsep mahasiswa. Jurnal Pijar MIPA, 9(1), 15–19. doi:

Hidayat, T., Susilaningsih, E., & Kurniawan, C. (2018). The effectiveness of enrichment test instruments design to measure students’ creative thinking skills and problem-solving. Thinking Skills and Creativity, 29, 161–169. doi:

Huang, C. (2005). Designing high-quality interactive multimedia learning modules. Computerized Medical Imaging and Graphics, 29(2), 223–233. doi:

Huang, N., Chang, Y., & Chou, C. (2020). Effects of creative thinking, psychomotor skills, and creative self-efficacy on engineering design creativity. Thinking Skills and Creativity, 37, 100695. doi: tsc.2020.100695

Jantz, C., Anderson, J., & Gould, S. M. (2002). Using computer-based assessments to evaluate interactive multimedia nutrition education among low-income predominantly hispanic participants. Journal of Nutrition Education and Behavior, 34(5), 252–260. doi:

Klerk, S. D., Eggen, T. J. H. M., & Veldkamp, B. P. (2016). A methodology for applying students’ interactive task performance scores from a multimedia-based performance assessment in a bayesian network. Computers in Human Behavior, 60, 264–279. doi:

Kuk, K., Milentijevic, I., Rancic, D., & Spalevic, P. (2012). Pedagogical agent in multimedia interactive modules for learning – mimle. Expert Systems with Applications, 39(9), 8051–8058. doi: 10.1016/j.eswa.2012.01.138

Lee, W. W., & Owens, D. L. (2004). Multimedia-Based Instructional design. In R. Taff (Ed.), Pfeiffer (2nd ed.). Wiley. Retrieved from

Low, A. L. Y., Low, K. L. T., & Koo, V. C. (2003). Multimedia learning systems: a future interactive educational tool. The Internet and Higher Education, 6(1), 25–40. doi: -4

Markousis, T., Tsirikos, D., Vazirgiannis, M., & Stavrakas, Y. (2000). Www-enabled delivery of interactive multimedia documents. Computer Communications, 23(3), 242–252. doi:

Meltzer, D. E. (2002). The relationship between mathematics preparation and conceptual learning gains in physics: a possible “hidden variable” in diagnostic pretest scores. American Journal of Physics, 70(12), 1259–1268. doi:

Oberholzer, C., & Hurni, L. (2000). Visualization of change in the interactive multimedia atlas of switzerland. Computers & Geosciences, 26(1), 37–43. doi:

Perry, A., & Karpova, E. (2017). Efficacy of teaching creative thinking skills: a comparison of multiple creativity assessments. Thinking Skills and Creativity, 24, 118–126. doi:

Rasch, T., & Schnotz, W. (2009). Interactive and non-interactive pictures in multimedia learning environments: effects on learning outcomes and learning efficiency. Learning and Instruction, 19(5), 411–422. doi:

Schmid, E. C. (2008). Potential pedagogical benefits and drawbacks of multimedia use in the english language classroom equipped with interactive whiteboard technology. Computers & Education, 51(4), 1553–1568. doi:

Schwartz, R. N., & Plass, J. L. (2014). Click versus drag: user-performed tasks and the enactment effect in an interactive multimedia ebnvironment. Computers in Human Behavior, 33, 242–255. doi: 0.1016/j.chb.2014.01.012

Sukarjo. (2006). Kumpulan materi evaluasi pembelajaran. PPS UNY. Retrieved from x.php?p=show_detail&id=6607

Vagg, T., Balta, J. Y., Bolger, A., & Lone, M. (2020). Multimedia in education: what do the students think. Health Professions Education, 6(3), 325–333. doi:

Vazquez, F. L., Torres, A. J., Otero, P., Blanco, V., Lopez, L., Casal, A. G., & Arrojo, M. (2019). Cognitive-behavioral intervention via interactive multimedia online video game for active aging: study protocol for a randomized controlled trial. Trials, 20, 692. doi:






ICT and Learning Media