Developing school laboratory activities design by utilizing android-based digital applications in savanna ecosystem of Ranca Upas

Authors

  • Alfyn Abdan Nurahman Biology Education Master Program, Faculty of Mathematics and Natural Sciences Education, Universitas Pendidikan Indonesia, Indonesia
  • Solikhah Isti Fadilah Biology Education Master Program, Faculty of Mathematics and Natural Sciences Education, Universitas Pendidikan Indonesia, Indonesia
  • Raditha Putri Cahyani Biology Education Master Program, Faculty of Mathematics and Natural Sciences Education, Universitas Pendidikan Indonesia, Indonesia
  • Nabilla Hadistia Biology Education Master Program, Faculty of Mathematics and Natural Sciences Education, Universitas Pendidikan Indonesia, Indonesia
  • Nurul Faizah Siregar Biology Education Master Program, Faculty of Mathematics and Natural Sciences Education, Universitas Pendidikan Indonesia, Indonesia

DOI:

https://doi.org/10.22219/jpbi.v10i3.34203

Keywords:

android-based digital application, laboratory activity design, ranca upas, savanna

Abstract

Smartphone utilizing in learning was widely implemented in the digital technology era. This research aims to utilize Android-based digital applications to develop laboratory activity designs in the savanna ecosystem of the Ranca Upas, Ciwidey, West Java. The descriptive method was used to analyze the quality of existing laboratory activity design and develop alternative laboratory activity design to support student practicum. The reconstruction explanation was carried out following the stages analyze, create, try, and reconstruct (ANBUCOR). The initial stage involved analyzing laboratory activity design from the aspects of curriculum, competence, practicality, and knowledge construction. The pilot test showed that the Android digital application provided clear and systematic guidance for students in laboratory activities, with features for measuring abiotic factors, species identification, and observation notes. Based on the feasibility analysis according to the Vee diagram. Laboratory activity design is classified as feasible but requires adjusting the objects identified in the procedure and leading questions with focus questions. Final reconstruction was conducted based on the test team's feedback and Vee diagram analysis. The results showed that the application made the practical learning more interactive and improved students' understanding of the savanna ecosystem. The revised laboratory activity design serves as an effective reference for teachers and students in out-of-class laboratory activities.

Downloads

Download data is not yet available.

References

Aliyah, G. R., & Puspitasari, E. D. (2022). Biology laboratory: Facilities, infrastructure and utilization in biology learning. Journal on Biology and Instruction, 2(2), 77–88. https://doi.org/10.26555/joubins. v2i2.6956

Angreani, A., Saefudin, S., & Solihat, R. (2022). Virtual laboratory based online learning: Improving environmental literacy in high school students. JPBI (Jurnal Pendidikan Biologi Indonesia), 8(1), 10–21. https://doi.org/10.22219/jpbi.v8i1.18120

Arista, F. S., & Kuswanto, H. (2018). Virtual physics laboratory application based on the android smartphone to improve learning independence and conceptual understanding. International Journal of Instruction, 11(1), 1–16. https://doi.org/10.12973/iji.2018.1111a

Astuti, I. A. D., Dasmo, D., & Nurullaeli, N. (2018). The impact of pocket mobile learning to improve critical thinking skills in physics learning. Journal of Physics: Conference Series, 1114(1), 80–86. https://doi.org/10.1088/1742-6596/1114/1/012030

Bertrand, M. G., & Namukasa, I. K. (2023). A pedagogical model for STEAM education. Journal of Research in Innovative Teaching and Learning, 16(2), 169–191. https://doi.org/10.1108/JRIT-12-2021-0081

Booton, S. A., Kolancali, P., & Murphy, V. A. (2023). Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children. Computers and Education, 201(April), 104811. https://doi.org/10.1016/j.compedu.2023.104811

Chuntala, A. D. W. (2019). Scientific approach in 21st Century Learning in Indonesian language learning vocational school of pharmacy. International Journal of Active Learning, 4(2), 71–77. http://journal. unnes.ac.id/nju/index.php/ijal

Çimer, A. (2012). What makes biology learning difficult and effective: Students’ views. Educational Research and Reviews, 7(3), 61–71. https://doi.org/10.5897/ERR11.205

Coca, D. M., & Slisko, J. (2013). Software Socrative and smartphones as tools for implementation of basic processes of active physics learning in classroom: An initial feasibility study with prospective teachers. European Journal of Physics Education, 4(2), n/a. https://files.eric.ed.gov/fulltext/EJ1052 308.pdf%0A

Danniels, E., Pyle, A., & DeLuca, C. (2020). The role of technology in supporting classroom assessment in play-based kindergarten. Teaching and Teacher Education, 88, 102966. https://doi.org/10. 1016/j.tate.2019.102966

Dewi, D. A. K. D. S., Sastrawidana, D. K., & Wiratini, N. M. (2019). Analisis pengelolaan alat dan bahan praktikum pada laboratorium kimia di SMA Negeri 1 Tampaksiring. Jurnal Pendidikan Kimia Undiksha, 3(1), 37. https://doi.org/10.23887/jjpk.v3i1.21162

Echeverria, A., Ariz, I., Moreno, J., Peralta, J., & Gonzalez, E. M. (2021). Learning plant biodiversity in nature: The use of the citizen–science platform inaturalist as a collaborative tool in secondary education. Sustainability (Switzerland), 13(2), 1–12. https://doi.org/10.3390/su13020735

Fajarianingtyas, D. A., & Hidayat, J. N. (2020). Pengembangan petunjuk praktikum berorientasi pemecahan masalah sebagai sarana berlatih keterampilan proses dan hasil belajar mahasiswa IPA Universitas Wiraraja. Jurnal Pendidikan Sains Indonesia, 8(2), 152–163. https://doi.org/10.24815 /jpsi.v8i2.15515

Fitriani, U., Adisyahputra, A., & Komala, R. (2018). Eco-friendly website development in biology learning based on project activities on environmental pollution. Biosfer, 11(1), 33–47. https://doi.org/10.21 009/biosferjpb.11-1.4

Fradika, H. D., & Surjono, H. D. (2018). ME science as mobile learning based on virtual reality. Journal of Physics: Conference Series, 1006(1). https://doi.org/10.1088/1742-6596/1006/1/012027

Gibson, J. P., & Cooper, J. T. (2017). Botanical Phylo-Cards: A tree-thinking game to teach plant evolution. The American Biology Teacher, 79(3), 241–244. https://doi.org/10.1525/abt.2017.79.3. 241

Gifford, R., & Nilsson, A. (2014). Personal and social factors that influence pro-environmental concern and behaviour: A review. International Journal of Psychology, 49(3). https://doi.org/10.1002/ijop. 12034

Gultepe, N. (2016). High school science teachers’ views on science process skills. International Journal of Environmental and Science Education. https://doi.org/10.12973/ijese.2016.348a

Guo, P., & Gao, Q. (2017). A multi-organ plant identification method using convolutional neural networks. Proceedings of the IEEE International Conference on Software Engineering and Service Sciences, ICSESS, 2017-Novem, 371–376. https://doi.org/10.1109/ICSESS.2017.8342935

Hayat, M. S., Anggraeni, S., & Redjeki, S. (2011). Pembelajaran berbasis praktikum pada konsep invertebrata untuk pengembangan sikap ilmiah siswa. Bioma, 1(2), 141–152. http://journal. upgris.ac.id/index.php/bioma/article/viewFile/352/306

Hernawati, D., Chaidir, D. M., & Meylani, V. (2020). The use of iNaturalist on learning courses of zoology vertebrates for prospective biology teachers. Journal of Physics: Conference Series, 1440(1). https://doi.org/10.1088/1742-6596/1440/1/012064

Herzog, N. V., Dobaj, P., Buchmeister, B., & Spindler, L. (2022). Comparison between Lux Meter Apps and Illumination Measuring Devices. In DAAAM International Scientific Book (pp. 031–046). https://doi.org/10.2507/daaam.scibook.2022.03

Huang, Y. M., & Chiu, P. S. (2015). The effectiveness of a meaningful learning-based evaluation model for context-aware mobile learning. British Journal of Educational Technology, 46(2), 437–447. https://doi.org/10.1111/bjet.12147

Isaacs, S. (2012). Turning on mobile learning in Africa and the Middle East. In UNESCO Working Paper Series on Mobile Learning. https://doi.org/216358

Katriani, L., Subroto, S., Setyaningrum, A., & N, W. S. (2017). Rancang bangun alat ukur kelajuan udara tipe termal terintegrasi termometer udara berbasis sensor LM35 dan PT100. Jurnal Sains Dasar, 6(2), 91–97. https://doi.org/10.21831/jsd.v6i2.15296

Kemendikbudristek, Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia (2022). https://jdih.kemdikbud.go.id/sjdih/siperpu/dokumen/salinan/salinan_20220421_ 105322_Final JDIH Salinan Permendikbudristek No 16 Tahun 2022 ttg Standar Proses.pdf

Lepiller, Q., Solis, M., Velay, A., Gantner, P., Sueur, C., Stoll-Keller, F., Barth, H., & Fafi-Kremer, S. (2017). Problem-based learning in laboratory medicine resident education: A satisfaction survey. Annales de Biologie Clinique, 75(2), 181–192. https://doi.org/10.1684/abc.2017.1236

Malik, A., & Ubaidillah, M. (2021). The use of smartphone applications in laboratory activities in developing scientific communication skills of students. Jurnal Pendidikan Sains Indonesia, 9(1), 76–84. https://doi.org/10.24815/jpsi.v9i1.18628

Marsuki, M. F., Munzil, & Setiawan, A. M. (2021). Development of learning materials based on interactive multimedia for elements and compound course in Universitas Negeri Malang. AIP Conference Proceedings, 2330(June 2022). https://doi.org/10.1063/5.0043462

Miangah, T. M., & Nezarat, A. (2012). Mobile-assisted language learning. International Journal of Distributed and Parallel Systems, 3(1), 309–319. https://doi.org/10.5121/ijdps.2012.3126

Millar, R. (2004). The role of practical work in the teaching and learning of science (Issue October). https://sites.nationalacademies.org/cs/groups/dbassesite/documents/webpage/dbasse_073330.pdf%0A

Miller, A. L., Fassett, K. T., & Palmer, D. L. (2021). Achievement goal orientation: A predictor of student engagement in higher education. Motivation and Emotion, 45(3), 327–344. https://doi.org/10.1007/ s11031-021-09881-7

Monteiro, M., Stari, C., Cabeza, C., & Marti, A. C. (2015). The Atwood machine revisited using smartphones. The Physics Teacher, 53(6), 373–374. https://doi.org/10.1119/1.4928357

Muchsin, A., Supriatno, B., & Anggraeni, S. (2021). Rekonstruksi desain kegiatan laboratorium kurikulum KTSP dan K-13 pada materi ekosistem untuk mengembangkan HOTS siswa. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran Dan Pembelajaran, 7(3), 520. https://doi.org/10.33394/jk.v7i3.3804

Mueller, J. S., Melwani, S., & Goncalo, J. A. (2012). The bias against creativity: Why people desire but reject creative ideas. Psychological Science, 23(1), 13–17. https://doi.org/10.1177/0956797611 421018

Muzana, S. R., J. Jumadi, Wilujeng, I., Yanto, B. E., & Mustamin, A. A. (2021). E-STEM project-based learning in teaching science to increase ICT literacy and problem solving. International Journal of Evaluation and Research in Education (IJERE), 10(4), 1386–1394. https://doi.org/10.11591/IJERE. V10I4.21942

Nandana, W. A. R., & de Mel, W. R. (2016). Integrated laboratory experiment setup to empower the engineering education in distance mode. Asian Association of Open Universities Journal, 11(1), 13–23. https://doi.org/10.1108/AAOUJ-06-2016-0007

Nguyen, N.-G. (2020). Using the problem-based learning in STEM teaching about bamboo toothpick houses. International Education Studies, 13(12), 70. https://doi.org/10.5539/ies.v13n12p70

Novak, J. D., & Gowin, D. B. (1984). Learning how to learn. Cambridge University Press. https://eric.ed. gov/?id=ED262963

Peffer, M. E., Beckler, M. L., Schunn, C., Renken, M., & Revak, A. (2015). Science Classroom Inquiry (SCI) simulations: A novel method to scaffold science learning. PLoS ONE, 10(3), 1–14. https://doi.org/10.1371/journal.pone.0120638

Ping, I. L. L., Halim, L., & Osman, K. (2020). Explicit teaching of scientific argumentation as an approach in developing argumentation skills, science process skills and biology understanding. Journal of Baltic Science Education, 19(2), 276–288. https://doi.org/10.33225/jbse/20.19.276

Prahani, B. K., Rizki, I. A., Nisa, K., Citra, N. F., Alhusni, H. Z., & Wibowo, F. C. (2022). Implementation of online problem-based learning assisted by digital book with 3D animations to improve student’s physics problem-solving skills in magnetic field subject. Journal of Technology and Science Education, 12(2), 379–396. https://doi.org/10.3926/jotse.1590

Riyaldi, A. S., Supriatno, B., & Anggraeni, S. (2021). Desain kegiatan laboratorium alternatif: Memfasilitasi keterampilan literasi kuantitatif siswa melalui praktikum respirasi anaerob. Bioedusiana: Jurnal Pendidikan Biologi, 6(1), 104–120. https://doi.org/10.37058/bioed.v6i1.3103

Rosada, D., Kadarisman, N., & Raharjo, R. (2017). Panduan pengelolaan dan pemanfaatan laboratorium IPA. In Kementerian Pendidikan dan Kebudayaan (pp. 1–132). https://press.umsida.ac.id/index. php/umsidapress/article/download/978-623-6833-83-4/727/%0A

Rusu, B., & Tudose, M. B. (2013). Quantitative analysis of main advantages and disadvantages of the use of e-learning in a technical university. The 14th International Scientific Conference ELearning and Software for Education, 380–386. https://doi.org/10.12753/2066-026X-18-246

Saputra, M. R. D., & Kuswanto, H. (2019). The effectiveness of Physics Mobile Learning (PML) with HomboBatu theme to improve the ability of diagram representation and critical thinking of senior high school students. International Journal of Instruction, 12(2), 471–490. https://doi.org/10. 29333/iji.2019.12230a

Septianto, R. D., Suhendra, D., & Iskandar, F. (2017). Utilisation of the magnetic sensor in a smartphone for facile magnetostatics experiment: Magnetic field due to electrical current in straight and loop wires. Physics Education, 52(1), 15015. https://doi.org/10.1088/1361-6552/52/1/015015

Serrat, M. A., Dom, A. M., Buchanan, J. T., Williams, A. R., Efaw, M. L., & Richardson, L. L. (2014). Independent learning modules enhance student performance and understanding of anatomy. Anatomical Sciences Education, 7(5), 406–416. https://doi.org/10.1002/ase.1438

Setiyani, Ferdianto, F., Meidasari, R., & Sagita, L. (2019). Designing educational game android to improve mathematical understanding ability on fraction. Journal of Physics: Conference Series, 1188(1). https://doi.org/10.1088/1742-6596/1188/1/012067

Shi, W. Z., Sun, J., Xu, C., & Huan, W. (2016). Assessing the use of smartphone in the university general physics laboratory. Eurasia Journal of Mathematics, Science and Technology Education, 12(1), 125–132. https://doi.org/10.12973/eurasia.2016.1424a

Sofiani, D., Nurhayati, Sunarya, Y., & Suryatna, A. (2018). Development of guided inquiry-based laboratory worksheet on topic of heat of combustion. International Conference on Mathematics, Science and Education 2017, 1–6. https://doi.org/10.1088/1742-6596/983/1/012169

Staacks, S., Hutz, S., Heinke, H., & Stampfer, C. (2018). Advanced tools for smartphone- based experiments: Phyphox. Physics Education, 53, 1–6. https://doi.org/10.1088/1361-6552/aac05e

Sulistianingsih, A., & Carina, A. (2019). Developing interactive e-book as material technology coursebook by flipbook maker software. Journal of Education and Practice, 1735, 11–17. https://doi.org/ 10.7176/jep/10-24-03

Suryaningsih, Y. (2017). Pembelajaran berbasis praktikum sebagai sarana siswa untuk berlatih menerapkan keterampilan proses sains dalam materi biologi. BioEducatio, 2(2), 49–57. https://doi.org/10.31949/be.v2i2.759

Szczytko, R., Stevenson, K., Peterson, M. N., Nietfeld, J., & Strnad, R. L. (2019). Development and validation of the environmental literacy instrument for adolescents. Environmental Education Research, 25(2), 193–210. https://doi.org/10.1080/13504622.2018.1487035

Tampi, G., Nanlohy, F. N., & Posumah, D. (2024). Designing practical guides based on simple tools and materials to improve students’ understanding in scientific learning at school. Jurnal Ilmiah Mandala Education (JIME), 10(1), 2656–5862. https://doi.org/10.58258/jime.v9i1.6851/http

Ubaidillah, M. (2016). Pengembangan LKPD fisika berbasis problem solving untuk meningkatkan keterampilan proses sains dan keterampilan berpikir tingkat tinggi. Jurnal EduFisika, 1(2), 9–20. https://online-journal.unja.ac.id/index.php/EDP/article/view/3425

Unger, S., Rollins, M., Tietz, A., & Dumais, H. (2021). iNaturalist as an engaging tool for identifying organisms in outdoor activities. Journal of Biological Education, 55(5), 537–547. https://doi.org/10. 1080/00219266.2020.1739114

Wang, F., Hu, Y., & Lin, L. (2019). Real-time interaction platform for classroom teaching based on smartphone app. Journal of Physics: Conference Series, 1168(6). https://doi.org/10.1088/1742-6596/1168/6/062024

Widiansyah, A. T., Indriwati, S. E., Munzil, & Fauzi, A. (2018). I-invertebrata as an android-based learning media for molluscs, arthropods, and echinoderms identification and its influence on students’ motivation. JPBI (Jurnal Pendidikan Biologi Indonesia), 4(1), 43–52. https://doi.org/10.22219/jpbi. v4i1.5476

Zafrullah, Z., Suyanto, S., Wahyuni, A., Ayuni, R. T., & Novilanti, F. R. E. (2023). Development of android-based learning to improve computational thinking skills in junior high school. Jurnal Cendekia: Jurnal Pendidikan Matematika, 7(2), 1309–1320. https://doi.org/10.31004/cendekia.v7i2.2239

Downloads

Published

2024-11-20

Issue

Section

ICT, Learning Media, and Learning Resources