Animasi Beladiri Judo Low Polygon Menggunakan Kinect

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RIZQI NIDZAR ACHMADI
Eko Budi Cahyono
Lailatul Husniah

Abstract

Animasi merupakan sebuah proses yang dilakukan untuk menghiupkan sebuah benda mati melalui proses ilusi gerakan dari gambar statis yang dilakukan sedikit demi sedikit hingga memiliki kesan benda mati tersebut hidup. Penelitian ini dilakukan dengan tujuan menganimasikan gerakan bantingan beladiri Judo dengan menggunakan model 3D Low Polygon. Proses animasi menggunakan 2  kamera Kinect v1 yang diposisikan dengan sudut 60-90° dan posisi kamera 180° terhadap aktor. Gerakan animasi motion capture memiliki ketidakakuratan pada posisi kamera 60-90° terhadap aktor. Hasil gerakan animasi motion capture dengan posisi kamera 180° terhadap aktor dapat diterapkan pada model 3D dengan hasil yang baik. Dengan penelitian ini diharapkan bisa menjadi acuan untuk perbaikan teknik motion capture gerakan bantingan beladiri Judo secara lebih baik.

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How to Cite
[1]
R. N. ACHMADI, E. B. Cahyono, and L. Husniah, “Animasi Beladiri Judo Low Polygon Menggunakan Kinect”, JR, vol. 2, no. 10, Jan. 2024.
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